
This month's Online Community Expert interview is with Susan Tenby of CompuMentor / TechSoup. Susan is an expert at community building, and is pioneering new techniques and interactions in the virtual world Second Life.
Susan's Bio:
Susan Tenby is the Senior Manager of Online Community Development at TechSoup, where she is responsible for the promotion, management and direction of the TS community forums, with an audience of 100,000 unique visitors a month.
She recently launched a community of over 400 nonprofit staff members and volunteers in Second Life. This community has a shared community blog at
http://www.nonprofitcommons.org <
http://secondlife.techsoup.org> and a
wiki about nonprofit activities in SL. They have a shared community tagging project using the tag “NPSL” (Nonprofits in Second Life) on sites such as del.icio.us, Technorati and Flickr, weekly in-world meetings, every Friday from 8:30-9:30am PST to teach scripting and best-practices to nonprofits in SL.
She launched a sim in Second Life called The Nonprofit Commons, with the NPSL community, on land and buildings, all donated by Anshe Chung Studios. This nonprofits-only sim houses 40 organizations, free of charge, to lower the barrier of access to the virtual world.
She runs monthly online community meet-ups in San Francisco. She speaks at conferences (in June, she organized a panel on Nonprofits in Second Life at
Games for Change on Virtual Activism and presented on Using Second Life an innovative marketing tool at
Supernova2007.) In August, she spoke at
SLCC and in October, she presented at
Faster Cures and
Using Second Life for Social Work. She also
writes on the topic of online community building in its various forms.
Q: What is the Nonprofit Commons?
A: We are a group of nonprofit employees and volunteer friends of nonprofits who believe that there is merit and much potential in collaboarating and working in Second Life. Our group lauched in May of 2006, and we have grown to about 400 members. We currently have a nonprofits-only island, where we house nonprofit organizations for free, we hold weekly, open town-hall meetings, every Friday, from 8:30am-9:30/10ish. In these meetings, we talk about ways to use the interactive technology to build community and eventually, to achieve our missions to change the world. We also have a community blog (nonprofitcommons.org), community tagging project (tag is NPSL for nonprofits in Second Life), wiki (linked form blog) with shared resources and free shared tools for nonprofits using the virtual world. We go to live and virtual conferences and throw mixed-reality events where avatars interact with people in the real-world room.
Q: What advantage do you see in using an immersive world like second life, over a more traditional social networking site?
A: With Second Life, you can augment reality, by using the fact that you can build your own tools and experiences to share your ideas with little cost to do so. You can show a group of people a vision and invite them to interact within that vision, in a way that text chat or videos will not accommodate. You can use virtual worlds to make animated stories or movies, through an easy process called Machinima. SL can provide you with a creative avenue to express what is not possible in the real world, while also allowing for a live teleconferencing environment which will eventually integrate with outside technologies, positioning it well for online learning environments. SL is live and can accommodate many languages simultaneously through internal translator tools, like the Babbler. I see SL as a hybrid between a website, a social networking platform, a webinar and an animation studio, where fairly un-technical end users can achieve some fairly complex tasks, with ready-made tools that are free-to-nearly free. Second Life also allows for anonymous self-expression and freedom from logistical, sociological and economic confines. For more information on this see: http://nonprofitcommons.org/node/174 and http://www.techsoup.org/community/Secondlife
Q: What have been your team’s key learnings to date with the project?
1. It is essential to organize your volunteers and empower them to take on their own ideas and implement them. It is not helpful to have a room full of good ideas with no one to take responsibility to implement them. I had to learn to stop trying to get all the ideas done by myself and I was forced to accept that everyone has a role and anyone can find one thing they are good at to help the community, no matter how small. If you can’t think of what you could do, be the one to organize the volunteers, or put them to task by being the note-taker.
2. I have had to learn to not take it personally if people don’t agree with my choices in structuring the community. There is no right or wrong way to do community, as we know. This is a fuzzy science, and we make a lot of it up as we go along. Just trust that your vision is right, and stick to it, while also being open to variances of opinion, but never try to please everyone, or you will get nothing done.
3. Enlist your most opinionated and helpful volunteers and create a “management group” of sorts. Connect with them every month, outside of the larger group, if possible, through a conference call, take their agenda items and and help them help make the community a success by forming the structure of your community with their ideas and your vision.
Q: What advice would you have for other organizations thinking about establishing a community presence in second life?
A: I would recommend that they listen to my learnings above and that they actually spend some serious time in-world, before they decide that they are a community manager in SL. This is a much more challenging community to manage than an asynchrous forum or email list, for example. People who are into the platform, at this point, tend to be leaders, innovators, and seasoned techies. In my observation, not many even think of it as an online community. They are not accustomed to following the lead of a community manager, or behaving in a way that is always conducive to productive online activity. SL is the type of environment that tends to attract the types of people who want to make the world what they want it to become, due to the nature of the client. That is, you can create your own content in-world, so who is to say how you should behave, what you should look like, what you should wear (or not wear, much to my horror, in one instance), or how you should proceed within a community of other volunteers. Many people are there to check it out, not necessarily to participate in a community endeavor. Feel free to befriend people in SL whom you may not necessarily have much in common with, as they may know tricks about the tool or ways to work within its limitations that could help you in the future. If you have volunteers offering to help you realize your vision, make sure that you have back-up volunteers for their roles. Many people get very excited about the technology and then lose steam, interest or time to finish what they started, as is the case in any volunteer effort. If you can have repeat events (like our weekly Friday meetings) and establish patterns of behavior and appropriate conduct, the community will eventually adopt this way of behaving as a standard, and you will have a more thriving, exciting, creative and active community.